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Sebastian makes sure the games play

Sebastian Alberdi is employed as a quality assurer at the Copenhagen game studio Flashbulb Games. With broad knowledge of all aspects of creating and developing games, he makes sure bugs, glitches and other problems are gone before the game reaches gamers around the world

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Sebastian makes sure the games play

Sebastian Alberdi is employed as a quality assurer at the Copenhagen game studio Flashbulb Games. With broad knowledge of all aspects of creating and developing games, he makes sure bugs, glitches and other problems are gone before the game reaches gamers around the world

- It's a little dream for me to work here. I'm really happy about it, says Sebastian Alberdi.

He is employed as a game tester and quality assurer at the Copenhagen game studio Flashbulb Games which produces computer games for PCs and consoles for the entire world. With only a few employees, this means that he is busy making sure that the graphics do not lag, that all the game features work and that the games run smoothly and easily, no matter where in the world you are.

- It's a small company, so the reality is that I’m a lot of things, he explains.

In addition to testing games, he works with community management (communication with players who play Lightbulb Games' games around the world) and if necessary, ensures that technical translations in the game are correct.

Controlling the unpredictable

Lightbulb Games recently released their second game, Rubber Bandits, which Sebastian Alberdi describes as a "play game". A game aimed at children and young people who can frolic about in an open cartoon world full of challenges and competitions.

- Because it's a game where you can do a lot of things as a player, it means that gamers don't always behave as you expect. This makes the technical aspects behind it complicated. That's why I'm here, explains Sebastian Alberdi.

Interdisciplinary insight

Sebastian's job is to check that everything in the game works as it should – no matter how a player behaves. This requires sufficient knowledge of many types of technology, because even though Sebastian Alberdi is not a graphic designer, game designer or programmer, he must quickly be able to figure out where an error occurs and communicate it the right way to the right people so that the error can be corrected. He gained this knowledge in the Medialogy programme at Aalborg University.

- In a job like mine, I often need to familiarize myself with new things pretty quickly. Along with my specific technical knowledge, the broad knowledge I gained during my programme means that I can talk to and understand colleagues with very different technical backgrounds. Medialogy really enabled me to work across professional groups.